Virtual Reality
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The Virtual MargArt Gallery
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The Virtual MargArt Gallery in daylight |
When I first started this project, I envisioned a 3D virtual space where I can exhibit my 3D work as well as links in a "framed artwork" format of my websites. Unfortunately VRML technology is still quite limited, therefore, for space issues, the gallery is shaved down to two floors. The original had three sets of spiral staircases. The current one has one of the original, and an external one to get to the roof. |
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Various functionalities had to be tossed since Form-Z does not create optimized VRML code. The program did not recognized copied items, therefore it recreates each column of the railing as a new object. I had planned to link the screen shots to my archived work. However the WRL file generated is too large to sort through via text editors. That plan has been put aside for future implementations. |
The Virtual MargArt Gallery in the night time |
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The Gallery without walls and floors |
Because the VRML environment can, at best, render in OpenGL, the beautiful renderings in Form-Z is horribly under represented. Hence these photos display what the gallery should look like. The chess set originally sat on the chess board. But the redraw rate was too slow with all the pieces in one place. Also, the screenshots of my websites do not show up in VRML, but they are rendered in the Form-Z environment. |
| Now that you have read about the project, go see The
Virtual MargArt Gallery. Chomper makes an appearance in the gallery. But I also created a VRML of chomper using Rhino just for comparison. The file is smaller than the quicktimeVR of Chomper actually. In addition it gives you more flexibility in interacting with Chomper. Enjoy! |
Mairead :: MargArt :: Form-Z :: Rhino :: Quicktime VR :: VRML :: MassArt :: M.I.T.