This is my sketch for the gramophone from Storyboard I. The gramophone is extremely classy and fits well within the Victorian- style mystery manor from Storyboard I and will also be a great way to provide the explorers with audio feedback.
I imagine using the gramophone as a puzzle as well as a learning experience for the adventurers. In terms of the puzzle, the crank twisting can be used as part of a clue finding game as detailed in storyboard I.
An antique style gramophone can be retrofitted with electronics to detect the turning crank. An antique style gramophone can also be made from scratch with relative ease, and the audio output can be an electronic speaker disguised as the gramophone.
This is the record that will be placed into the gramophone above. The learning will be how a gramophone actually works. It works in two ways, the needle follows a groove that either differs in depths or in the path it follows. The back and forth motion of the needle is couple with a diaphragm which vibrates creating sound. The horn then amplifies this sound.
So a visual clue of how the needles follows a path and vibrates and produces sound will be a great learning experience. Note this will need to be couple with electronics because grooves big enough to be visual will not be able to produce the required sound.
In terms of integrating it into a puzzle, there could be actuators in the record which change the path at every reset and the group needs to piece the correct pieces together to form a path that the needle can follow. This also makes the gramophone puzzle more inclusive; some people piecing together the record, one turning the crank and the others finding clue for the crank.
This is my sketch for the mice in dark experience from Storyboard I. If the explorer is appropriately setup to be scared, e.g. with darkness and thunder, running of mice near someone's proximity will be extremely spooky and raise few goose bumps.
I imagine the floor retrofitted with holes and valves to produce controlled air jets which if synchronised correctly with speakers and bass will provide the explorer with the effect of mice running on and near their feet. The floor will also be fitted with speakers to provide the 'squeeky sounds' from beneath and also provide little feet running erratic effects.
This is my sketch for the globe from Storyboard II. The globe fits well with the Victorian- style mystery manor from Storyboard II and will also be a great way to provide the explorers with visual feedback.
I imagine the globe being made as a Gear Ball. A 'Gear Ball' is basically a spherical rubik's cube. 'Fast- forward through a youtube video of people solving a gear ball'. Having motor embedded within the globe can be used to twist it. The motors can either be receptive to bust motions as shown in Storyboard II, or be used as a scrambling mechanism and the adventurers have to solve the Ball as part of a puzzle. The level of difficulty can be accounted for by preallocating number of moves required to solve the puzzle. Visual clues can be provided to show progress or hints. The clocks can also be used to indicate clues.