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Project Gallery

Discovery in the Lecture

Enables students to discover concepts in engineering science for themselves. Simple in-lecture experimental hardware permits students to make observations, discover relevant variables and begin the task of formulating quantitative relationships.

dotLRN

Supports learning and research through online education communities. A .NET-based open source platform, .LRN is highly adaptable, in content, translation and applications. It is currently the world's most widely adopted enterprise-class open-source software for education.

DSpace

Preserves digital content in an easily accessed and searchable repository. This open-source digital archiving tool allows important academic files, images, video, and other content to be stored and accessed in the future, regardless of the changes in technology.

Embodied Computation for Real World Interaction

Creates scalable, exportable lab kits for embodied systems, producing a hands-on robotics course in multiple disciplines.

Expeditions—Bhutan

Seeks to advance educational uses of expeditionary photography, and to promote synergy between the Web, digital photography and advanced printing technologies. Expeditions to Bhutan and Cambodia resulted in new photo archiving software, and the world's largest book.

Flight Simulator: Aeronautics and Astronautics

Builds upon Microsoft's Flight Simulator environment, with add-ons intended to give students their own virtual aircraft to understand how design modifications affect flight performance. Student design teams from different universities interact and consult with remote experts via videoconferencing software.

Frontdesk

Plans to provide a Web-based tool for dormitories across the MIT campus, allowing residents to quickly and easily search all of the community resources available at their dorm, such as movies and equipment.

Games-to-Teach (now the Education Arcade)

Leverages skills of faculty, staff, and students across the humanities, sciences, and engineering to develop a series of conceptual prototypes for games to teach science and engineering subjects at the advanced high school and introductory college levels.

Massachusetts Institute of Technology
77 Massachusetts Avenue, Cambridge, MA 02139-4307
edtech@mit.edu
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