In RTS, the goal is a preferred state of the map, which can
involve the
location of some special object (capture-the-flag), the removal of a special
unit (regicide), or
usually the removal of all enemy units and buildings; the strategy
part also means that the rules for achieving the goal state usually involve
the so-called "harvest, build, destroy" model; in other words,
the simulation of economic, technological, and military constraints.
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