The map is the virtual world where units, buildings, and resources can
coexist not-so-peacefully. It serves as a coordinate space to locate
other game components as they change over time; it remains constant and
therefore does not have state. In the game's storyline, it
probably translates into a physical 2D area or 3D volume inhabited by
units, buildings, and resources, so it is usually texture-mapped or
tiled appropriately to look like real grass, water, or outer space. Every
instance of an RTS game has a unique map associated with it that
does not change from start to finish.
The map represents a particular set of constraints which
are called terrains.
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Macro View of Map
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Micro View of Map
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