Resources are the currency of RTS; they are available in finite
quantities on the map. You usually construct your buildings near the supply
points of resources. Having your worker units harvest resources increases
the amount you own. Producing units and constructing buildings
decrease the amount of resources you own. Adding different types of
resources and different combinations of unit/building "prices" is another
way game designers can increase a game's complexity. In general, more powerful
units cost more resources to produce than weaker units.
This is the "harvest" part of the model.
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Minerals
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Vespene Gas
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