All the Pattern Syntax
Throughout the book, you’ve seen examples of many different kinds of patterns. In this section, we gather all the syntax valid in patterns and discuss why you might want to use each of them.
Matching Literals
As you saw in Chapter 6, you can match patterns against literals directly. The following code gives some examples:
# #![allow(unused_variables)] #fn main() { let x = 1; match x { 1 => println!("one"), 2 => println!("two"), 3 => println!("three"), _ => println!("anything"), } #}
This code prints one
because the value in x
is 1. This syntax is useful
when you want your code to take an action if it gets a particular concrete
value.
Matching Named Variables
Named variables are irrefutable patterns that match any value, and we’ve used
them many times in the book. However, there is a complication when you use
named variables in match
expressions. Because match
starts a new scope,
variables declared as part of a pattern inside the match
expression will
shadow those with the same name outside the match
construct, as is the case
with all variables. In Listing 18-11, we declare a variable named x
with the
value Some(5)
and a variable y
with the value 10
. We then create a
match
expression on the value x
. Look at the patterns in the match arms and
println!
at the end, and try to figure out what the code will print before
running this code or reading further:
Filename: src/main.rs
fn main() { let x = Some(5); let y = 10; match x { Some(50) => println!("Got 50"), Some(y) => println!("Matched, y = {:?}", y), _ => println!("Default case, x = {:?}", x), } println!("at the end: x = {:?}, y = {:?}", x, y); }
Let’s walk through what happens when the match
expression runs. The pattern
in the first match arm doesn’t match the defined value of x
, so the code
continues.
The pattern in the second match arm introduces a new variable named y
that
will match any value inside a Some
value. Because we’re in a new scope inside
the match
expression, this is a new y
variable, not the y
we declared at
the beginning with the value 10. This new y
binding will match any value
inside a Some
, which is what we have in x
. Therefore, this new y
binds to
the inner value of the Some
in x
. That value is 5
, so the expression for
that arm executes and prints Matched, y = 5
.
If x
had been a None
value instead of Some(5)
, the patterns in the first
two arms wouldn’t have matched, so the value would have matched to the
underscore. We didn’t introduce the x
variable in the pattern of the
underscore arm, so the x
in the expression is still the outer x
that hasn’t
been shadowed. In this hypothetical case, the match
would print Default case, x = None
.
When the match
expression is done, its scope ends, and so does the scope of
the inner y
. The last println!
produces at the end: x = Some(5), y = 10
.
To create a match
expression that compares the values of the outer x
and
y
, rather than introducing a shadowed variable, we would need to use a match
guard conditional instead. We’ll talk about match guards later in the “Extra
Conditionals with Match Guards” section.
Multiple Patterns
In match
expressions, you can match multiple patterns using the |
syntax,
which means or. For example, the following code matches the value of x
against the match arms, the first of which has an or option, meaning if the
value of x
matches either of the values in that arm, that arm’s code will
run:
# #![allow(unused_variables)] #fn main() { let x = 1; match x { 1 | 2 => println!("one or two"), 3 => println!("three"), _ => println!("anything"), } #}
This code prints one or two
.
Matching Ranges of Values with ...
The ...
syntax allows us to match to an inclusive range of values. In the
following code, when a pattern matches any of the values within the range, that
arm will execute:
# #![allow(unused_variables)] #fn main() { let x = 5; match x { 1 ... 5 => println!("one through five"), _ => println!("something else"), } #}
If x
is 1, 2, 3, 4, or 5, the first arm will match. This syntax is more
convenient than using the |
operator to express the same idea; instead of 1 ... 5
, we would have to specify 1 | 2 | 3 | 4 | 5
if we used |
. Specifying
a range is much shorter, especially if we want to match, say, any number
between 1 and 1,000!
Ranges are only allowed with numeric values or char
values, because the
compiler checks that the range isn’t empty at compile time. The only types for
which Rust can tell if a range is empty or not are char
and numeric values.
Here is an example using ranges of char
values:
# #![allow(unused_variables)] #fn main() { let x = 'c'; match x { 'a' ... 'j' => println!("early ASCII letter"), 'k' ... 'z' => println!("late ASCII letter"), _ => println!("something else"), } #}
Rust can tell that c
is within the first pattern’s range and prints early ASCII letter
.
Destructuring to Break Apart Values
We can also use patterns to destructure structs, enums, tuples, and references to use different parts of these values. Let’s walk through each value.
Destructuring Structs
Listing 18-12 shows a Point
struct with two fields, x
and y
, that we can
break apart using a pattern with a let
statement:
Filename: src/main.rs
struct Point { x: i32, y: i32, } fn main() { let p = Point { x: 0, y: 7 }; let Point { x: a, y: b } = p; assert_eq!(0, a); assert_eq!(7, b); }
This code creates the variables a
and b
that match the values of the x
and y
fields of the p
variable. This example shows that the names of the
variables in the pattern don’t have to match the field names of the struct. But
it’s common to want the variable names to match the field names to make it
easier to remember which variables came from which fields.
Because having variable names match the fields is common and because writing
let Point { x: x, y: y } = p;
contains a lot of duplication, there is a
shorthand for patterns that match struct fields: you only need to list the name
of the struct field, and the variables created from the pattern will have the
same names. Listing 18-13 shows code that behaves in the same way as the code
in Listing 18-12, but the variables created in the let
pattern are x
and
y
instead of a
and b
:
Filename: src/main.rs
struct Point { x: i32, y: i32, } fn main() { let p = Point { x: 0, y: 7 }; let Point { x, y } = p; assert_eq!(0, x); assert_eq!(7, y); }
This code creates the variables x
and y
that match the x
and y
fields
of the p
variable. The outcome is that the variables x
and y
contain the
values from the p
struct.
We can also destructure with literal values as part of the struct pattern rather than creating variables for all the fields. Doing so allows us to test some of the fields for particular values while creating variables to destructure the other fields.
Listing 18-14 shows a match
expression that separates Point
values into
three cases: points that lie directly on the x
axis (which is true when y = 0
), on the y
axis (x = 0
), or neither:
Filename: src/main.rs
# struct Point { # x: i32, # y: i32, # } # fn main() { let p = Point { x: 0, y: 7 }; match p { Point { x, y: 0 } => println!("On the x axis at {}", x), Point { x: 0, y } => println!("On the y axis at {}", y), Point { x, y } => println!("On neither axis: ({}, {})", x, y), } }
The first arm will match any point that lies on the x
axis by specifying that
the y
field matches if its value matches the literal 0
. The pattern still
creates an x
variable that we can use in the code for this arm.
Similarly, the second arm matches any point on the y
axis by specifying that
the x
field matches if its value is 0
and creates a variable y
for the
value of the y
field. The third arm doesn’t specify any literals, so it
matches any other Point
and creates variables for both the x
and y
fields.
In this example, the value p
matches the second arm by virtue of x
containing a 0, so this code will print On the y axis at 7
.
Destructuring Enums
We’ve destructured enums earlier in this book, for example, when we
destructured Option<i32>
in Listing 6-5 in Chapter 6. One detail we haven’t
mentioned explicitly is that the pattern to destructure an enum should
correspond to the way the data stored within the enum is defined. As an
example, in Listing 18-15 we use the Message
enum from Listing 6-2 and write
a match
with patterns that will destructure each inner value:
Filename: src/main.rs
enum Message { Quit, Move { x: i32, y: i32 }, Write(String), ChangeColor(i32, i32, i32), } fn main() { let msg = Message::ChangeColor(0, 160, 255); match msg { Message::Quit => { println!("The Quit variant has no data to destructure.") }, Message::Move { x, y } => { println!( "Move in the x direction {} and in the y direction {}", x, y ); } Message::Write(text) => println!("Text message: {}", text), Message::ChangeColor(r, g, b) => { println!( "Change the color to red {}, green {}, and blue {}", r, g, b ) } } }
This code will print Change the color to red 0, green 160, and blue 255
. Try
changing the value of msg
to see the code from the other arms run.
For enum variants without any data, like Message::Quit
, we can’t destructure
the value any further. We can only match on the literal Message::Quit
value,
and no variables are in that pattern.
For struct-like enum variants, such as Message::Move
, we can use a pattern
similar to the pattern we specify to match structs. After the variant name, we
place curly brackets and then list the fields with variables so we break apart
the pieces to use in the code for this arm. Here we use the shorthand form as
we did in Listing 18-13.
For tuple-like enum variants, like Message::Write
that holds a tuple with one
element and Message::ChangeColor
that holds a tuple with three elements, the
pattern is similar to the pattern we specify to match tuples. The number of
variables in the pattern must match the number of elements in the variant we’re
matching.
Destructuring References
When the value we’re matching to our pattern contains a reference, we need to
destructure the reference from the value, which we can do by specifying a &
in the pattern. Doing so lets us get a variable holding the value that the
reference points to rather than getting a variable that holds the reference.
This technique is especially useful in closures where we have iterators that
iterate over references, but we want to use the values in the closure rather
than the references.
The example in Listing 18-16 iterates over references to Point
instances in a
vector, and destructures the reference and the struct so we can perform
calculations on the x
and y
values easily:
# #![allow(unused_variables)] #fn main() { # struct Point { # x: i32, # y: i32, # } # let points = vec![ Point { x: 0, y: 0 }, Point { x: 1, y: 5 }, Point { x: 10, y: -3 }, ]; let sum_of_squares: i32 = points .iter() .map(|&Point { x, y }| x * x + y * y) .sum(); #}
This code gives us the variable sum_of_squares
holding the value 135, which
is the result of squaring the x
value and the y
value, adding those
together, and then adding the result for each Point
in the points
vector to
get one number.
If we had not included the &
in &Point { x, y }
we’d get a type mismatch
error, because iter
would then iterate over references to the items in the
vector rather than the actual values. The error would look like this:
error[E0308]: mismatched types
-->
|
14 | .map(|Point { x, y }| x * x + y * y)
| ^^^^^^^^^^^^ expected &Point, found struct `Point`
|
= note: expected type `&Point`
found type `Point`
This error indicates that Rust was expecting our closure to match &Point
, but
we tried to match directly to a Point
value, not a reference to a Point
.
Destructuring Structs and Tuples
We can mix, match, and nest destructuring patterns in even more complex ways. The following example shows a complicated destructure where we nest structs and tuples inside a tuple, and destructure all the primitive values out:
# #![allow(unused_variables)] #fn main() { # struct Point { # x: i32, # y: i32, # } # let ((feet, inches), Point {x, y}) = ((3, 10), Point { x: 3, y: -10 }); #}
This code lets us break complex types into their component parts so we can use the values we’re interested in separately.
Destructuring with patterns is a convenient way to use pieces of values, such as the value from each field in a struct, separately from each other.
Ignoring Values in a Pattern
You’ve seen that it’s sometimes useful to ignore values in a pattern, such as
in the last arm of a match
, to get a catchall that doesn’t actually do
anything but does account for all remaining possible values. There are a few
ways to ignore entire values or parts of values in a pattern: using the _
pattern (which you’ve seen), using the _
pattern within another pattern,
using a name that starts with an underscore, or using ..
to ignore remaining
parts of a value. Let’s explore how and why to use each of these patterns.
Ignoring an Entire Value with _
We’ve used the underscore _
as a wildcard pattern that will match any value
but not bind to the value. Although the underscore _
pattern is especially
useful as the last arm in a match
expression, we can use it in any pattern,
including function parameters, as shown in Listing 18-17:
Filename: src/main.rs
fn foo(_: i32, y: i32) { println!("This code only uses the y parameter: {}", y); } fn main() { foo(3, 4); }
This code will completely ignore the value passed as the first argument, 3
,
and will print This code only uses the y parameter: 4
.
In most cases when you no longer need a particular function parameter, you would change the signature so it doesn’t include the unused parameter. Ignoring a function parameter can be especially useful in some cases: for example, when implementing a trait when you need a certain type signature but the function body in your implementation doesn’t need one of the parameters. The compiler will then not warn about unused function parameters, as it would if you used a name instead.
Ignoring Parts of a Value with a Nested _
We can also use _
inside another pattern to ignore just part of a value: for
example, when we only want to test for part of a value but have no use for the
other parts in the corresponding code we want to run. Listing 18-18 shows code
responsible for managing a setting’s value. The business requirements are that
the user should not be allowed to overwrite an existing customization of a
setting but can unset the setting and can give the setting a value if it is
currently unset.
# #![allow(unused_variables)] #fn main() { let mut setting_value = Some(5); let new_setting_value = Some(10); match (setting_value, new_setting_value) { (Some(_), Some(_)) => { println!("Can't overwrite an existing customized value"); } _ => { setting_value = new_setting_value; } } println!("setting is {:?}", setting_value); #}
This code will print Can't overwrite an existing customized value
and then
setting is Some(5)
. In the first match arm, we don’t need to match on or use
the values inside either Some
variant, but we do need to test for the case
when setting_value
and new_setting_value
are the Some
variant. In that
case, we print why we’re not changing setting_value
, and it doesn’t get
changed.
In all other cases (if either setting_value
or new_setting_value
are
None
) expressed by the _
pattern in the second arm, we want to allow
new_setting_value
to become setting_value
.
We can also use underscores in multiple places within one pattern to ignore particular values. Listing 18-19 shows an example of ignoring the second and fourth values in a tuple of five items:
# #![allow(unused_variables)] #fn main() { let numbers = (2, 4, 8, 16, 32); match numbers { (first, _, third, _, fifth) => { println!("Some numbers: {}, {}, {}", first, third, fifth) }, } #}
This code will print Some numbers: 2, 8, 32
, and the values 4 and 16 will be
ignored.
Ignoring an Unused Variable by Starting Its Name with an Underscore
If you create a variable but don’t use it anywhere, Rust will usually issue a warning because that could be a bug. But sometimes it’s useful to create a variable you won’t use yet, such as when you’re prototyping or just starting a project. In this situation, you can tell Rust not to warn you about the unused variable by starting the name of the variable with an underscore. In Listing 18-20, we create two unused variables, but when we run this code, we should only get a warning about one of them:
Filename: src/main.rs
fn main() { let _x = 5; let y = 10; }
Here we get a warning about not using the variable y
, but we don’t get a
warning about not using the variable preceded by the underscore.
Note that there is a subtle difference between using only _
and using a name
that starts with an underscore. The syntax _x
still binds the value to the
variable, whereas _
doesn’t bind at all. To show a case where this
distinction matters, Listing 18-21 will provide us with an error:
let s = Some(String::from("Hello!"));
if let Some(_s) = s {
println!("found a string");
}
println!("{:?}", s);
We’ll receive an error because the s
value will still be moved into _s
,
which prevents us from using s
again. However, using the underscore by itself
doesn’t ever bind to the value. Listing 18-22 will compile without any errors
because s
doesn’t get moved into _
:
# #![allow(unused_variables)] #fn main() { let s = Some(String::from("Hello!")); if let Some(_) = s { println!("found a string"); } println!("{:?}", s); #}
This code works just fine because we never bind s
to anything; it isn’t moved.
Ignoring Remaining Parts of a Value with ..
With values that have many parts, we can use the ..
syntax to use only a few
parts and ignore the rest, and avoid having to list underscores for each
ignored value. The ..
pattern ignores any parts of a value that we haven’t
explicitly matched in the rest of the pattern. In Listing 18-23, we have a
Point
struct that holds a coordinate in three-dimensional space. In the
match
expression, we want to operate only on the x
coordinate and ignore
the values in the y
and z
fields:
# #![allow(unused_variables)] #fn main() { struct Point { x: i32, y: i32, z: i32, } let origin = Point { x: 0, y: 0, z: 0 }; match origin { Point { x, .. } => println!("x is {}", x), } #}
We list the x
value, and then just include the ..
pattern. This is quicker
than having to list y: _
and z: _
, particularly when we’re working with
structs that have lots of fields in situations where only one or two fields are
relevant.
The syntax ..
will expand to as many values as it needs to be. Listing 18-24
shows how to use ..
with a tuple:
Filename: src/main.rs
fn main() { let numbers = (2, 4, 8, 16, 32); match numbers { (first, .., last) => { println!("Some numbers: {}, {}", first, last); }, } }
In this code, the first and last value are matched with first
and last
. The
..
will match and ignore everything in the middle.
However, using ..
must be unambiguous. If it is unclear which values are
intended for matching and which should be ignored, Rust will error. Listing
18-25 shows an example of using ..
ambiguously, so it will not compile:
Filename: src/main.rs
fn main() {
let numbers = (2, 4, 8, 16, 32);
match numbers {
(.., second, ..) => {
println!("Some numbers: {}", second)
},
}
}
When we compile this example, we get this error:
error: `..` can only be used once per tuple or tuple struct pattern
--> src/main.rs:5:22
|
5 | (.., second, ..) => {
| ^^
It’s impossible for Rust to determine how many values in the tuple to ignore
before matching a value with second
, and then how many further values to
ignore thereafter. This code could mean that we want to ignore 2
, bind
second
to 4
, and then ignore 8
, 16
, and 32
; or that we want to ignore
2
and 4
, bind second
to 8
, and then ignore 16
and 32
; and so forth.
The variable name second
doesn’t mean anything special to Rust, so we get a
compiler error because using ..
in two places like this is ambiguous.
ref
and ref mut
to Create References in Patterns
Let’s look at using ref
to make references so ownership of the values isn’t
moved to variables in the pattern. Usually, when you match against a pattern,
the variables introduced by the pattern are bound to a value. Rust’s ownership
rules mean the value will be moved into the match
or wherever you’re using
the pattern. Listing 18-26 shows an example of a match
that has a pattern
with a variable and then usage of the entire value in the println!
statement
later, after the match
. This code will fail to compile because ownership of
part of the robot_name
value is transferred to the name
variable in the
pattern of the first match
arm:
let robot_name = Some(String::from("Bors"));
match robot_name {
Some(name) => println!("Found a name: {}", name),
None => (),
}
println!("robot_name is: {:?}", robot_name);
Because ownership of part of robot_name
has been moved to name
, we can no
longer use robot_name
in the println!
after the match
because
robot_name
no longer has ownership.
To fix this code, we want to make the Some(name)
pattern borrow that part
of robot_name
rather than taking ownership. You’ve already seen that, outside
of patterns, the way to borrow a value is to create a reference using &
, so
you might think the solution is changing Some(name)
to Some(&name)
.
However, as you saw in the “Destructuring to Break Apart Values” section, the
syntax &
in patterns does not create a reference but matches an existing
reference in the value. Because &
already has that meaning in patterns, we
can’t use &
to create a reference in a pattern.
Instead, to create a reference in a pattern, we use the ref
keyword before
the new variable, as shown in Listing 18-27:
# #![allow(unused_variables)] #fn main() { let robot_name = Some(String::from("Bors")); match robot_name { Some(ref name) => println!("Found a name: {}", name), None => (), } println!("robot_name is: {:?}", robot_name); #}
This example will compile because the value in the Some
variant in
robot_name
is not moved into the match
; the match
only took a reference
to the data in robot_name
rather than moving it.
To create a mutable reference so we’re able to mutate a value matched in a
pattern, we use ref mut
instead of &mut
. The reason is, again, that in
patterns, the latter is for matching existing mutable references, not creating
new ones. Listing 18-28 shows an example of a pattern creating a mutable
reference:
# #![allow(unused_variables)] #fn main() { let mut robot_name = Some(String::from("Bors")); match robot_name { Some(ref mut name) => *name = String::from("Another name"), None => (), } println!("robot_name is: {:?}", robot_name); #}
This example will compile and print robot_name is: Some("Another name")
.
Because name
is a mutable reference, we need to dereference within the match
arm code using the *
operator to mutate the value.
Extra Conditionals with Match Guards
A match guard is an additional if
condition specified after the pattern in
a match
arm that must also match, along with the pattern matching, for that
arm to be chosen. Match guards are useful for expressing more complex ideas
than a pattern alone allows.
The condition can use variables created in the pattern. Listing 18-29 shows a
match
where the first arm has the pattern Some(x)
and also has a match
guard of if x < 5
:
# #![allow(unused_variables)] #fn main() { let num = Some(4); match num { Some(x) if x < 5 => println!("less than five: {}", x), Some(x) => println!("{}", x), None => (), } #}
This example will print less than five: 4
. When num
is compared to the
pattern in the first arm, it matches, because Some(4)
matches Some(x)
. Then
the match guard checks whether the value in x
is less than 5
, and because
it is, the first arm is selected.
If num
had been Some(10)
instead, the match guard in the first arm would
have been false because 10 is not less than 5. Rust would then go to the second
arm, which would match because the second arm doesn’t have a match guard and
therefore matches any Some
variant.
There is no way to express the if x < 5
condition within a pattern, so the
match guard gives us the ability to express this logic.
In Listing 18-11, we mentioned that we could use match guards to solve our
pattern shadowing problem. Recall that a new variable was created inside the
pattern in the match
expression instead of using the variable outside the
match
. That new variable meant we couldn’t test against the value of the
outer variable. Listing 18-30 shows how we can use a match guard to fix this
problem:
Filename: src/main.rs
fn main() { let x = Some(5); let y = 10; match x { Some(50) => println!("Got 50"), Some(n) if n == y => println!("Matched, n = {:?}", n), _ => println!("Default case, x = {:?}", x), } println!("at the end: x = {:?}, y = {:?}", x, y); }
This code will now print Default case, x = Some(5)
. The pattern in the second
match arm doesn’t introduce a new variable y
that would shadow the outer y
,
meaning we can use the outer y
in the match guard. Instead of specifying the
pattern as Some(y)
, which would have shadowed the outer y
, we specify
Some(n)
. This creates a new variable n
that doesn’t shadow anything because
there is no n
variable outside the match
.
The match guard if n == y
is not a pattern and therefore doesn’t introduce
new variables. This y
is the outer y
rather than a new shadowed y
, and
we can look for a value that has the same value as the outer y
by comparing
n
to y
.
You can also use the or operator |
in a match guard to specify multiple
patterns; the match guard condition will apply to all the patterns. Listing
18-31 shows the precedence of combining a match guard with a pattern that uses
|
. The important part of this example is that the if y
match guard applies
to 4
, 5
, and 6
, even though it might look like if y
only applies to
6
:
# #![allow(unused_variables)] #fn main() { let x = 4; let y = false; match x { 4 | 5 | 6 if y => println!("yes"), _ => println!("no"), } #}
The match condition states that the arm only matches if the value of x
is
equal to 4
, 5
, or 6
and if y
is true
. When this code runs, the
pattern of the first arm matches because x
is 4
, but the match guard if y
is false, so the first arm is not chosen. The code moves on to the second arm,
which does match, and this program prints no
. The reason is that the if
condition applies to the whole pattern 4 | 5 | 6
, not only to the last value
6
. In other words, the precedence of a match guard in relation to a pattern
behaves like this:
(4 | 5 | 6) if y => ...
rather than this:
4 | 5 | (6 if y) => ...
After running the code, the precedence behavior is evident: if the match guard
was only applied to the final value in the list of values specified using the
|
operator, the arm would have matched and the program would have printed
yes
.
@
Bindings
The at operator @
lets us create a variable that holds a value at the same
time we’re testing that value to see whether it matches a pattern. Listing
18-32 shows an example where we want to test that a Message::Hello
id
field
is within the range 3...7
. But we also want to bind the value to the variable
id_variable
so we can use it in the code associated with the arm. We could
name this variable id
, the same as the field, but for this example we’ll use
a different name:
# #![allow(unused_variables)] #fn main() { enum Message { Hello { id: i32 }, } let msg = Message::Hello { id: 5 }; match msg { Message::Hello { id: id_variable @ 3...7 } => { println!("Found an id in range: {}", id_variable) }, Message::Hello { id: 10...12 } => { println!("Found an id in another range") }, Message::Hello { id } => { println!("Found some other id: {}", id) }, } #}
This example will print Found an id in range: 5
. By specifying id_variable @
before the range 3...7
, we’re capturing whatever value matched the range
while also testing that the value matched the range pattern.
In the second arm where we only have a range specified in the pattern, the code
associated with the arm doesn’t have a variable that contains the actual value
of the id
field. The id
field’s value could have been 10, 11, or 12, but
the code that goes with that pattern doesn’t know which it is. The pattern code
isn’t able to use the value from the id
field, because we haven’t saved the
id
value in a variable.
In the last arm where we’ve specified a variable without a range, we do have
the value available to use in the arm’s code in a variable named id
. The
reason is that we’ve used the struct field shorthand syntax. But we haven’t
applied any test to the value in the id
field in this arm, like we did with
the first two arms: any value would match this pattern.
Using @
lets us test a value and save it in a variable within one pattern.
Summary
Rust’s patterns are very useful in that they help distinguish between different
kinds of data. When used in match
expressions, Rust ensures your patterns
cover every possible value, or your program won’t compile. Patterns in let
statements and function parameters make those constructs more useful, enabling
the destructuring of values into smaller parts at the same time as assigning to
variables. We can create simple or complex patterns to suit our needs.
Next, for the penultimate chapter of the book, we’ll look at some advanced aspects of a variety of Rust’s features.