ManipulatorsWe shall have two manipulators (named A and B) attached to the submersible on the rear end. Manipulator A will handle delicate jobs, while B will be responsible for operations that require more physical involvement. The manipulators should be able to perform the following tasks:
Manipulator A:
Manipulator B:
The manipulators will be very similar to the human arm and hand. Each manipulator will have the following joints:
1. Shoulder joint that should be able to rotate 180 degrees in the x-y plane.
The piece of the manipulator between the elbow and the wrist shall be made of cylindrical shafts that are inserted into each other (as in a car’s radio antenna.) In this way, the length of that piece can be varied during operation. The degrees of freedom of the manipulator are shown below.
The manipulators shall be controlled by advanced computer software that relies heavily on virtual reality systems. First, a 3D map of the region within which the manipulators can work is made using acoustic methods and cameras outside EVE. The MC should wear goggles to see that map. He/she will also have to wear data gloves that control the front ends of the manipulators. The position of the claw, scissor or whatever front end piece the MC wishes to use is controlled by the movement of the gloves. The software automatically calculates the fastest way in which to move the other parts of the manipulator in order to put the front end piece in that position. Then, the MC carries out the required operation as if (s)he were out in the water, e.g. grabbing an object or lifting it. This method is used in virtual surgery and in nuclear experiments, and it has proved to be successful. The reason behind implementing this system is to make it as easy and efficient as possible for the MC to do the job (s)he wants. |