<< INTRODUCTION >>


<< OVERVIEW >>


<< AUDIO >>


<< GAMEPLAY >>


<< VIDEO >>


<< IMPROVEMENTS >>


<< ZBT RAMS >>


<< TIPS AND TRICKS >>


<< NES INPUT FSM >>


<< TOOLS >>


Possible improvements

In any project, time constraints invariably preclude the development of additional features that would improve the system. The iGamePlay project was no exception. There were many things that would have been nice to implement. For example, having more time to experiment with improved sprites would have greatly enhanced the visual experience. Similarly, we had wanted to incorporate brief information screens between levels and after victories but ran out of time. Other features that would have improved the system but were left out included background images, powerups, and additional audio cues.