<< INTRODUCTION >>


<< OVERVIEW >>


<< AUDIO >>


<< GAMEPLAY >>


<< VIDEO >>


<< IMPROVEMENTS >>


<< ZBT RAMS >>


<< TIPS AND TRICKS >>


<< NES INPUT FSM >>


<< TOOLS >>


Introduction

The purpose of this project was to explore the capabilities of the new Xilinx lab kits by creating an innovative video game incorporating audio processing tools. iGamePlay is a combination of retro video game mechanics and gameplay with a new twist: gameplay elements are affected by sound cues derived from processing an input audio signal. iGamePlay features enemies which respond to the beat of an input song. The final system includes support for single-player and two-player cooperative and head-to-head modes, smooth page-buffered 640x480 VGA video, and a highly satisfactory beat detection algorithm.

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